New Alpha Build of The Counting Kingdom: 0.7.1

It's been just a few weeks since the last build but we're back with even more fun things to share!  Not signed up for the alpha yet?  Sign up here to download the game for PC or Mac and start playing!  Here's what's new:

Fullscreen and Additional Resolutions

You've been asking for this, and we're happy to say it's now possible to play the game in full-screen mode or at different resolutions.  When you open up the game you'll see a menu that lets you choose your resolution and whether you'd like to play in 'Windowed' mode (ie not fullscreen).  The game current supports these aspect ratios: 4:3, 16:9, and 16:10.   We recommend trying the game on fullscreen at the highest resolution!

To exit the game while you're in fullscreen, you can click on the Exit button on the title menu or hit the "Esc" key from anywhere in the game.  We have a known issue where closing the game down takes up to 5 or 6 seconds - we're looking into it and hope to have it resolved soon.

Intro Cinematic

If you select the first castle from the World Map you'll be treated to a short cinematic that shows how this whole kerfuffle began!  The artwork is still a work in progress, but let us know what you think!

Screenshot from The Counting Kingdom, math game for kids

Win the Game

If you wind your way through the meadows, past the harbor, under the trees, beyond the icy tundra and up the mountain, you've saved the kingdom!  Rescue all 30 castles to see a special fireworks celebration that we have in store just for you.

Sound Effects

Our first round of sound effects has finally gone into the game!  Birds chirp, potions gurgle, and spells go KABOOM.  Let us know how it looks (err.. sounds)!


We're always working to make sure that the difficulty curve of this game is just right.  In this build you'll notice that the game is easier across the board, and gets more difficult at a slower rate.  If you're playtesting with kids, we'd love to know what you think of the difference!

Help us out!

We're incredibly grateful for all of the feedback and bug reports we've received so far, every e-mail from you helps make our game better.  We'd love to ask you another favor - help us spread word of the game!  A mention on Twitter or a screenshot posted to our Facebook page can go a long way in helping us get the game out there.  Also, if you know anyone who might be interested in the game please share the link for alpha testing with them!